See more Add To Wishlist Restock Notice Gatherer & Rulings (opens in new tab) NM EX VG G 1 available @ $34.99 Add to Cart 1 4 available @ $27.99 Add to Cart 1 2 3 4 $20.99 Out of stock
A bold claim, I know, but lets take a moment to compare Deep Gnome Terramancer to most of whites other mana ramp spells: You dont need to be behind your opponents in land count to trigger this ability There arent any extra mana costs you have to pay for this mana ramp effect (and unlike treasure generators, this ramp is also more permanent) Deep Gnome Terramancer only costs 2 mana, putting it on par with the rate found on many of greens best ramp spells Like Natures Lore and Three Visits, you can fetch nonbasic Plains cards like Jetmirs Garden The condition for this cards effect happens all the time in Commander, and can be found on cards in most decks of any power level your opponents are playing even precons
Also, as Fireball above shows, sometimes the mana spent can be used for more than one variable
That said, other recent Blogatog posts outline the problems with returning to this particular well
These are reprints of older cards varying from commons worth a few cents to Mythics worth $100 or more
Saproling Burst Saproling Burst almost didn't make the list because it doesn't use spore counters